Musical Chairs – Pass any object around the circle. It could be an object related to the lesson or verse or just a ball. Whoever has the object when the music stops must answer a review question. To make this more interesting can give a small piece of candy if they get it right – like smarties. If you keep landing on the same person, have that person pick someone, or the person who answered can become the music operator. Remember the music operator cannot watch the circle. This keeps them from predetermining where the object stops. Also warn students that anyone not passing the object in a sportsmanlike manner will have to sit out of the game.
Green Light, Go – Lay one red, yellow, and green blanket or tablecloth or large piece of paper on the ground side by side. Yellow in the middle like a stop light. To start all children are on yellow. Another way to lay this out is to take masking tape and make three divisions on the floor and simply put a circle of construction paper of the proper color and place it at the top. You can have multiple choice review questions and say Number 1 is red, etc. or you can have true false review questions and have them get on red if it is false, green if true, yellow means I don’t know.
A, B C Chairs – Put three chairs in the front of the room. Label them with construction paper A, B, C. Pick a child. Read a multiple choice question. They must sit in the proper chair of what they think the answer is. This child may pick the next participant.
Hangman – Choose words or phrases from the story and use in a hangman game. You may also allow the children to come up with their own phrase. Have them consult with you to make sure they get the proper number of spaces on the board.
Tic, Tac, Toe – Divide the class in to two teams. They must answer a review question. If they answer correctly they get to put their X or O on the Tic Tac Toe Board.
Mother May I – Line up just as you would for Mother May I except to move they must answer a review question. You can have questions that are worth baby steps, giant steps, etc. Go down the line. Remember call on the child, ask the question, receive the answer, tell them how far they get to move, then before moving they must say Mother May I or get sent back to start. I always go over the rules multiple times because they will forget to say Mother May I.
Baseball – Divide the class into teams. Make a baseball diamond on the white board. For the batter to advance to a base, they must answer a review question. Sometimes I have harder question that would be worth say a double in baseball. A missed question is an out. Sometimes I put a run limit or lower the number of outs to move the game along.
Jeopardy – Make categories as in Jeopardy. Tape index cards with the categories and values written on them on the board. Divide the class into two teams. If you answer correctly, you get the points for that question and another turn. If you miss, the other team has control of the board.
Four Corners – Make up some multiple choice questions. Have the four corners of the room represent A, B, C, or D. Ask the question. Children go to the corner that they think has the correct answer.
Bean Bag in the Bucket – Divide the class into teams. Make a start line. Put the bucket on the other side of the room at a distance where you think the children could get a bean bag in to the bucket. Divide the class in to teams. Child is asked a review question. If they get the question correct, they get a point and also get to attempt to throw the bean bag in the bucket. If they make it in the bucket, they earn a second point for their team. Alternate the children at the start line between the two teams.
Wipe Out - Make 20 note cards with the following point values: seven (10’s), five (20’s), five (30’s), and three WIPE OUTS. Place the cards in a lunch bag. Teams take turns trying to answer review questions. If the answer is correct, one person from the team draws a note card from the sack, without looking. The team will get the number of points on the note card. You may draw up to three times on a turn. If you draw a WIPE OUT card, you get no points for that turn and your turn is over. The team must decide on each question if they want to risk going for more points. If you wanted to really make it hard, you could have the wipe out, wipe out all points earned. However that would make it hard to catch up.
Last Man Standing. - All students simply stand at their seat. If you get the question correct, you remain standing, if not, you sit down. If you miss the question, anyone from the class can guess. The Last Man Standing wins.
Move Ahead - This classroom game is played using the square tiles. Tape off a starting line and a finish line. Divide students into two teams. Pick one player from each team. Ask a question to the two players. The one who answers first by raising his or her hand gets to move ahead a square. After two questions, the next two players would come up and take up squares where their team mate had left off.
Beat the Clock - This game requires either a student aide or another teacher to help. Line the students up into two teams in a single file line. Each teacher is a leader of one team standing in front of the line facing the students. Ask a question. (Each teacher is questioning their line simultaneously.) If the student gets the question right, he sits down at the table. If he does not, he goes to the back of his line. The winning team was the first team with no one left standing in line.